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Planet Bingo, Llc v. Gametech International, Inc.

Citations: 472 F.3d 1338; 2006 WL 3615302Docket: 2005-1476

Court: Court of Appeals for the Federal Circuit; December 12, 2006; Federal Appellate Court

Original Court Document: View Document

Narrative Opinion Summary

The United States Court of Appeals for the Federal Circuit upheld the decision of the District Court for the District of Nevada, ruling in favor of GameTech International, Inc. against Planet Bingo, LLC. The case involved allegations of patent infringement concerning GameTech's Rainbow Bingo product, which Planet Bingo argued violated specific claims of their U.S. Patents No. 5,482,289 and 5,727,786. The district court found that GameTech did not infringe the patents because the accused product did not have a 'progressive, predetermined winning combination' established before the first bingo ball is drawn, a critical claim limitation. Additionally, the court ruled that claims 2 and 5 of the '289 patent were invalid due to anticipation by prior art, specifically a game called HOTBALL. The district court's claim construction, which required the winning combination to be known before gameplay commenced, was pivotal to the non-infringement and invalidity determinations. The appellate court affirmed these findings, agreeing with the narrow application of the doctrine of equivalents and finding that the timing of the winning combination's determination was a substantial difference. Consequently, the court maintained the district court's entry of summary judgment in favor of GameTech, allowing each party to bear its costs.

Legal Issues Addressed

Claim Construction

Application: The district court's construction of 'progressive, predetermined winning combination' required that the entire winning combination be fixed before the first bingo ball is drawn.

Reasoning: The district court defined 'progressive, predetermined winning combination' such that the winning elements must be known before the first ball is drawn, which impacted its conclusions on both non-infringement and invalidity based on this limitation.

Doctrine of Equivalents

Application: The court applied a narrow interpretation of the doctrine, emphasizing that GameTech’s product could not be deemed equivalent to the patented method as it revealed the winning combination after the game started.

Reasoning: The court applied a narrow interpretation of the doctrine of equivalents, supported by precedents such as Asyst Techs. and Sage Prods. It specifically noted that a game method revealing the winning combination after the game starts cannot be deemed equivalent to one where it is known beforehand, highlighting that 'after' contrasts sharply with 'before.'

Patent Anticipation by Prior Art

Application: Claims 2 and 5 of the '289 patent were found invalid due to anticipation by prior art, specifically the HOTBALL game, which disclosed all limitations of the claims.

Reasoning: Regarding anticipation, the district court found claims 2 and 5 of the '289 patent invalid due to prior art, specifically the HOTBALL bingo game, which was marketed in July 1991.

Patent Non-Infringement

Application: The appellate court affirmed the district court's ruling that GameTech did not infringe on the '289 and '786 patents, as the accused product did not establish the winning combination until after the first bingo ball was drawn.

Reasoning: The district court determined that GameTech did not infringe the patent claims, as the accused Rainbow Bingo device does not establish the winning combination until after the first bingo ball is drawn, thus occurring after the game starts rather than before it.